![]() Just above is a row of red item blocks, where the closest three contain a Flower but the 1st and 3rd have a bomb/wing respectively if opened by Mario, the next one a Mushroom, then afterwards a Shell, and finally two non-respawning ones with respectively an 1-Up and some coins notably, the Mushroom one is otherwise unused (as are the nearby cap blocks) while the other latter effects are used in orange "!" item blocks instead. The inverted staircase at the bottom of the level can be hung to, and the bottom-most step can awkwardly be walked into. Of the four brick walls in the gray checkerboard area roughly in the middle, two of them are only solid at the grey short faces. On the left, the three tracks with arrow marks demonstrate conveyors: flowing water, flowing quicksand (as in Pyramid Puzzle), and a more ordinary type.īetween these and the three pushable boxes below, two invisible poles exist (shown in blue in the above rendering). Bottom Row - 岩 (Rock), 砂 (Sand), 草 (Grass), 無 (Nothing).Middle Row - 水 (Water), 土 (Soil), 木 (Wood).Top Row - 雪 (Snow), 花 (Flower), 氷 (Ice).Each one exhibits the corresponding ground type's behavior when stepped upon: ![]() There are some tiles in the top-right corner of the map with Japanese characters. The names for the unused maps come from the crash debugger/map select and model/directory names, respectively. The levels don't have proper star select screens, so they just display text from other parts of the game. Either input the Action Replay codes listed on the Notes page, then hold Select when loading a used save file, or use the map select.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |